Game Designer (f/m/d) – Lead

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Job title: Game Designer (f/m/d) – Lead



Position: Lead Game Designer

Location: Remote

Contract/For Hire: Full-time


NUKKLEAR is an independent game development studio based in Hannover with team members working remote from all around the world. We are looking for our next full-time Lead Game Designer to join the team and work on an unannounced AAA title within an already established IP.

As a Lead Game Designer at NUKKLEAR, your day-to-day tasks involve preparing and presenting high- to low-level design goals from and to the director’s board, designing features and taking them through the full development cycle from high-level design to shippable quality as well as maintaining and balancing them.


This includes:

      Efficient communication of design goals

      Understanding of high-level design request and being able to translate them into low-level design documents

      Taking full ownership and responsibility for features and keeping an eye on dependencies and deadlines

      Collaborate across disciplines and teams to make sure that the features are designed and implemented in the best possible way

•      Hands on in-engine work with balancing, prototyping and such

      Balance parameters in the engine and with the help of spreadsheets

•      Be as a source of truth for the dev-team, keep an overview of the project and support when questions arise

      Lead a group of designers, managing their workload as well as supporting & mentoring them

•      Supervise the design process, and ensure that communication across the teams is clear and structured

     Participate as part of a group of leads, and actively facilitate the decision-making process with stakeholders



      5+ years of experience in Game Design roles, at least 2 years in a Lead Design role

     Previous experience as a Game Designer in an AAA environment

      Experience with mentorship and development of designers

      Strong understanding of agile development processes, workflows, and tools

      Great understanding of game design fundamentals: game systems, balancing, flow, pacing, motivation, player guidance, etc.

      Great understanding of what makes a gameplay experience engaging

      Great collaboration and problem-solving skills

      Self-reliance, self-motivation, good communication skills, and team-player attitude

•      Excellent verbal and written communication skills in English



      Extensive knowledge of UE4 or another comparable AAA game engine

•      Strong knowledge of scripting languages, preferably UE4 Blueprint System

      Experience in designing features related to vehicle combat

      Extensive knowledge in open-world, survival, crafting and MMORPG genres

      Experience working remote across different time zones


We offer:

      Permanent remote position – work anywhere you want, within the core hours of the CEST time zone

      Work with an experienced international team

      A unique opportunity to work on an established Sci-Fi License

      Flexible work-life balance

      26-30 Vacation days a year


International applications are welcome, but a working permit for Germany is a huge plus.

Please send your complete application documents including work samples, your portfolio, CV, your earliest start date and your salary expectation.

Location: Remote / Hannover / Berlin
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